AIRBIKER

warming up the grid…

connecting…

RECORDS

Top 50 all-time runs.

    JOIN A PARTY

    Type the 4-letter code your friend sent you.

    FINDING RIDERS

      Matchmaking… bots will fill any empty slots.

      CHOOSE YOUR MACHINE

      60

        3
        1st/ 5
        0:00.00
          0KM/H
          BOOST
          ATTITUDE
          0 / 0 M
          HOLD ANYWHERE
          LEVEL OUT
          0.0s
          +0.0s BOOST
          CHECKPOINT

          BIKE BROKEN

          back to the last checkpoint

          RESULTS

          RUN SCORE 0

            SETTINGS

            Reducing FLASHING & GLOW damps the bloom pulse, the countdown strobe, the crash flash and the animated film grain. Set it to OFF if strobing is a problem for you.

            Controls: hold anywhere on screen, or press SPACE / W / ↑, or hold a gamepad trigger. On the ground that's throttle; in the air it pulls the nose up to fight the flip.

            Hold as long as you like while you're still gaining speed. Once the speedo redlines there's nothing left to give and the front wheel starts to climb — that's your cue to let go. Keep holding and the bike loops out backwards. Boost is thrust rather than drive, so while the tank has anything in it the nose stays down and you can hold it flat out: that's what the air is for.

            Leaving the track is the point — the longer you hang and the more rotations you land, the bigger the boost you get on touchdown. Just come down on a wheel: land on the frame and the bike breaks and you restart from the last checkpoint.