CHEST
REPLAYTAP TO SKIP

SKIPTAP TO CONTINUE

SETTINGS

SOUND
VOLUME
ALTITUDE CALLOUTS"FIFTY … TEN"
STICK SENSITIVITYsmaller = twitchier
INVERT PITCHdefault: pull down = nose up
GHOST PLANEa see-through aircraft flies the best landing on the map beside you
RACE THE TOP PILOToff: the ghost is your own best landing
COCKPIT ORNAMENTthe charm your rank has earned
RESET MY STATSyour attempts and best score on this device
RESET
PROGRESS CODEYour coins and hangar live under this code. Type it into another phone to carry them over. Keep it to yourself: whoever has the code has the coins.
USE
HOW TO FLY
TUTORIAL
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FLIGHT CHEST

The first of this session
OPEN IT

HOW TO FLY

1Gear down early
2Two white, two red
3Nose up a little, touch softly
IN THE AIR
STEERING

Put a finger anywhere on the screen and drag, or use W A S D or the arrow keys. Drag down (S) lifts the nose, drag up (W) lowers it, left and right tilt the wings to turn. Small moves: the aircraft answers slowly.

GEAR DOWN

The wheels start up. Swipe the gear lever on the right of the panel all the way down, or press G. It takes four seconds, so do it early: landing without wheels is a crash.

PAPI

Four lights beside the runway. Two white, two red: on the glide path. More white: too high. More red: too low.

AIM FOR THE BIG BARS

Put it down on the bars, 300 m past the threshold. Soft, straight and on the centreline, with the speed near the yellow mark.

THE LAST METRES

Just before the wheels touch, drag down a little so the nose comes up. Pilots call this the flare: it slows the sinking. Nose too low and you hit the runway hard and crash; too high and you float on past the bars.

BIRDS

Flocks cross the approach. Fly through one and the engines are gone. Climb, dive or turn away.

BETWEEN FLIGHTS
COINS AND THE HANGAR

Every landing pays coins. Spend them in the hangar on new aircraft and paint. A dearer type is harder and pays more, and a perfect landing earns it a legendary livery.

MAPS

The island first. Landings open the rest: Alpine at 3, the Maldives at 5 (in a seaplane), Kai Tak at 7, the carrier at 12, Lukla at 30 and Mars at 50.

PILOT RANK

Every approach earns experience, a landing the most. Climb from Cadet to Legend: every grade pays coins and adds a gold bar to the badge beside your name, every rank brings finer wings and a new ornament in the cockpit.

FLIGHT CHESTS

A wooden chest when you start, then iron, gold, crystal and legendary ones at 10, 20, 30 and 45 minutes of play, each fuller than the last.

GHOST PLANE

Switch it on in the settings and a see-through aircraft flies your best landing on the map beside you, or the top pilot's.

DAILY STREAK

Fly one approach a day. Every day in a row pays more, up to 1,000 coins, and day seven brings a legendary mystery prize. Miss a day and it starts again.

DAILY CHALLENGE

One approach for everyone, new every day. The five best of the day win coins.

THE IMPOSSIBLE

The challenge map, open to every pilot, flown in a lent UFO. Five approaches a day, up to five more for coins (or a short video), and the three best of the round win big.

THE DAILY WHEEL

One free spin every 24 hours: coins, an aircraft of your choice, one of your locked maps or a flight chest.

ON A KEYBOARDWASDor arrowsGgearTabmenuor drag with the mouse
GOT IT

LEADERBOARD

Best landing per pilot, worldwide
ENDLESS BOARD
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DAILY CHALLENGE

COLLECT

THE IMPOSSIBLE

CHALLENGE MAP
CLOSE
FLY IT

ENDLESS

HOW LONG CAN YOU LAST?
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START A RUN

QUESTS

Coins for what you fly
CLOSE

DAILY CHALLENGE

CLOSE
FLY IT
WHOLE WORLD
FLY TO MARS

DAILY WHEEL

SPIN
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